Carly Hudson specializes in making games better.
A seasoned professional with a proven track record in driving successful AAA products launched across global platforms, including mobile and console. Over eight years in gaming, she has honed her skills in game design, Data, player experience, art, leadership, project management, and fostering a healthy user base. This multifaceted expertise would be a perfect addition to any team!
Currently, she is working at Scopely on the WWE: Champions team. Leading growth and regularity focused features. Recently, she had been at Kongregate working on an unreleased Disney CCG as the lead Product Manager, building the economy and player-facing live ops. She was solely responsible for creating the monetization structure and social pressure elements such as guild, events, and features.
In her personal life, she is an adventurous eater and enjoys trying new foods; she loves the indented letters on new bars of soap, and in her free time, she likes to dabble in textile crafts. She dislikes soggy socks and cold weather. She tells good and bad jokes. She does best around fellow creative people and can not be fed after midnight. She is looking to progress her career at a new company to expand her horizons and learn new skills.
Designer Tools
Adobe Creative Cloud: Photoshop, Illustrator, InDesign, and Premiere.
Maya (Modeling,Texturing, Rigging, Lighting, and Animation)
ZBrush
Substance Painter
Github
VR and AR
Unity
Unreal
Project Management Tools:
Zendesk
Jira
Trello
Microsoft Office/ Google Suite
SQL
Utilizing KPIs
Sisense
Game Refinery
Miro
Confluence
Some C++ and HTML